AI Insights · Timothy · October 2022
Top 5 Vikings Games Performance in Mexico: Q3 2022
In Q3 2022, the top 5 Vikings games in Mexico showed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look.
In the third quarter of 2022, the top 5 Vikings-themed games in Mexico exhibited diverse performance metrics across weekly downloads, revenue, and active users. Here’s a breakdown of how each game fared during this period.
Frostborn: Coop Survival from Kefir saw a dynamic quarter. Weekly revenue peaked at around $5.4K in mid-July before experiencing a gradual decline to approximately $1.9K by the end of September. Weekly downloads followed a similar trend, peaking at 850 in early August and then dropping to 404 by the end of the quarter. Weekly active users started at 2.1K in late June, rose slightly to 2.3K in early August, and then decreased to 1.5K by the end of September.
Lucky Buddies by Joyvoo Ltd. had a mixed performance. Weekly downloads spiked dramatically to over 4K in mid-August before dropping to zero in the latter part of September. Weekly revenue gradually decreased from $1.1K at the end of June to $510 by the end of September. Active users showed a significant rise from 2.3K in late June to a peak of 5.3K in mid-August, followed by a decline to just over 1K by the end of the quarter.
Vikings: War of Clans, published by Plarium LLC, exhibited relatively stable weekly revenue, fluctuating around $600 to $750 throughout the quarter. Weekly downloads saw a notable spike to 3.5K in mid-September but otherwise remained low. Active users increased significantly from 1.2K in late June to 2.6K in mid-September before settling at 1.7K by the end of the quarter.
Vikingard by Netease Interactive Entertainment Pte. Ltd. showed robust performance. Weekly downloads remained strong, peaking at 5.6K in mid-August before gradually decreasing to 2.8K by the end of September. Revenue varied, reaching a high of $859 in mid-September. Active users consistently increased, starting at 7.2K in late June and peaking at 10.4K in late August, ending the quarter at 8.9K.
Bad North: Jotunn Edition from Raw Fury had modest metrics. Weekly revenue fluctuated between $5 and $227, while weekly downloads remained low, peaking at 85 in early July. The data for active users was not available for this game.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.